
Full Game Production
Concept, Unity/Unreal build, art, and release management for a complete Android and iOS title. Includes store listings, ratings compliance, and day-one patch.
GuildReactorStore builds, ships, and runs Android and iOS titles from our Gertrude Street studio — from first prototype to live-ops on launch day and beyond.

Now in soft launch
A studio that ships
Titles shipped to stores
Lifetime installs
Building in Fitzroy
Crash-free sessions
Whether you arrive with a napkin sketch or a live game that needs rescuing, we plug in at the right stage.

Concept, Unity/Unreal build, art, and release management for a complete Android and iOS title. Includes store listings, ratings compliance, and day-one patch.

Seasonal events, battle passes, A/B-tested economies, and push campaigns that keep D30 retention healthy. We watch your dashboards so you can sleep.

A playable vertical slice on real devices in three weeks — core loop, feel, and a funding-ready pitch deck. Perfect before you commit to full production.

Bring your PC or console game to mobile, or lift a laggy build to 60fps on mid-range Android. Includes memory profiling and store-size reduction.
Eleven of us — designers, engineers, and artists who ship the games we would want to play on the tram home.

Creative Director
Ex-mobile RPG lead. Obsessed with the first 60 seconds of play.

Lead Engineer
Unity performance nerd. Once shaved 40MB off a build for fun.

Art Director
Hand-painted textures and cosy palettes are her signature.

Live-Ops Producer
Turns retention charts into calm, steady launch weeks.
“Tidebreak is the first mobile RPG I have finished in years. The daily events never feel like a chore — clearly made by people who play.”
“GuildReactorStore took our stalled prototype and shipped it in nine months. D30 retention landed at 18% — well above our target.”
“Their port of our puzzle game finally runs at a smooth 60fps on my old Pixel. Load times basically vanished.”
“I joined the closed beta and the team actually replied to my bug reports within a day. Rare for a studio this productive.”
Prices in AUD, GST inclusive. Studio hours are Mon–Fri, 9am–6pm AEST.
For solo devs who need a steady hand.
Our most popular live-ops partnership.
End-to-end production of a new title.
Every plan includes App Store and Google Play submission support.
Drop by the studio on Gertrude Street, or send a note about your project. We reply to every message within one business day.
Phone
+61 3 9419 6087Studio
172 Gertrude Street, Fitzroy VIC 3065
Studio hours
Mon–Fri · 9:00am–6:00pm AEST